PaperChase
Chase, catch, and unfold origami across three biomes. A one-handed mobile minigame prototype built for Genies' avatar gaming network, inspired by Rodeo Stampede and Paper Mario.
Overview
PaperChase is a casual mobile game that captures "the joy of paper's interactions" through action mechanics, distinctive origami aesthetics, and layered enemy AI. It was developed as a minigame prototype for Genies' avatar gaming network.
Players navigate three biome regions using a joystick, each featuring different origami types with distinct movement behaviors. Capturing origami unlocks bonuses — increased time, extra attempts, or movement speed — and unlocks new regions.
The ultimate goal: unfold a wishing star with eight sequential points.
Controls & Mechanics
Movement
One-handed joystick navigation designed for mobile play, keeping the experience accessible and comfortable for extended sessions.
Unfolding
Tap-based unfolding system with randomized sequential points — players must tap in the correct numbered order to successfully unfold captured origami.
Progression
Capturing origami awards time bonuses, extra attempts, or movement speed upgrades. Completing a biome unlocks the next region with more challenging enemy types.
Biomes & Enemies
| Biome | Origami Enemies | Challenge Mechanic |
|---|---|---|
| Forest | Dogs, Monkeys, Mice | Dodging obstacles |
| Desert | Tigers, Dragons, Snakes | Jumping over barriers |
| Fields | Horses, Chickens, Rabbits | Speed-based chasing |
Each biome enemy type has unique movement AI — Forest enemies weave unpredictably, Desert enemies are fast in short bursts, and Fields enemies require sustained speed to catch.
Design & Art Direction
- Flattened 3D origami models from Runemark Studios — a storybook aesthetic with paper-like environments
- Folding points numbered clearly on-screen with highlight indicators marking the next target
- In-game hints system, timer display, and score tracking for player feedback
- Color-coded biomes to reinforce the distinct regional identities
Gallery