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Stellarune

Platform Unreal Engine 5 Status Ongoing / Hiatus Team 6 Developers Studio Mergician Productions

An action strategy roguelike that improves on the formula seen in MegaMan Battle Network and One Step From Eden — players roll soul dice to cast spells while battling mana-corrupted creatures.

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Overview

Stellarune is an ongoing indie game developed by Mergician Productions. Players navigate a world corrupted by stray mana, battling creatures using a soul-dice spell system in real-time action combined with strategic elements.

The project draws inspiration from the grid-based combat of MegaMan Battle Network and the deck-building roguelike structure of One Step From Eden, pushing both genres forward with a live action-strategy hybrid.

Three magic systems drive the experience: Fire (applying burn stacks), Lightning (charge-scaling damage), and Aether (defensive and basic attacks). Players use WASD to move and UIOP to fire spells.

Stellarune title icon

My Contributions

Enemy AI
Design & UE5 Blueprints
Systems
PVP Combat
Input
Xbox Controller
Balance
Spells & Status Effects
QA
Hit Registration Testing

As designer and programmer on the enemy team, I built six distinct enemies using Unreal Engine 5 blueprints and behavior trees. I also implemented PVP combat systems, integrated Xbox controller support, and balanced spell mechanics.

Enemy Designs

EnemyDescriptionBehavior
RibbeamShy bone-shelled creaturesBurrow underground to evade
SbroutPlant globulesSeep through the ground for sneak attacks
DireflyAggressive insectsDestroy player projectiles mid-flight
SourcererElemental magesFire multiple elemental spells rapidly
BludsporeMushroom ogresToxic gas and knockback attacks
MrygaGuardian bossSummons rays, crystals, and black holes

Gallery

11 gameplay screenshots & GIFs — spell effects, enemy encounters, UI, and combat