Artifice
The initial level begins without any monsters activated, to familiarize players with their surroundings and practice using tools around them (flashlights, headphones, etc).
Artifice is a 3D Survival Horror Game you play as a museum curator, surviving the night from living museum pieces.
Developed with Iris Oh (3D Modeling), May Li (programming and project management), Apple Li (narrative writer and 2D artist), and me (Programming), Artifice was developed to iterate of another classmate's survival horror prototype while advancing it towards a full game.
As the lead programmer, I focused on the implementation of team-made assets and general scripting for the enemies, player interactivity, and core gameplay loops.
Gameplay
Looming monsters will aim to increase your heart rate until you die. Use your tools and listen to their audio cues to survive this stressful multi-tasking horror game.
Flip between viewpoints and manage each monster to survive the night.
Portrait Lady
Portrait Lady appears at controlled randomized times, with visual cues to hint when she is prepared to attack. Players can also view the clock see when encounters begin.
Tools
Screaming Sculpture
The Screaming Sculpture was designed to make distorted weeping at certain intervals of time, distracting players from other important audio cues.
Additionally, the headphones are your only protection from this, at the cost of hearing other audio cues.
Mannequin
The Mannequin slowly moves towards players when they aren’t looking their way.
Sound cues and visual attention are crucial for players to pay attention to as the statue moves its way toward them.
Scare Screens
Jump scares were also designed and implemented upon death by certain creatures.
When the Mannequin and the Portrait Lady get too close to players, their heart rate rises too much and they are welcomed with a death screen scare.