Resume

Education

New York University, Tisch School of the Arts
Bachelor of Fine Arts in Game Design, Minor in Computer Science

Experience

Growth and Brand Partnerships Specialist
Rad Cabbage Studios
  • Directed the video agency's growth strategy, combining gaming ecosystem outreach and live event activation with data-driven marketing materials to establish a network of potential partners in gaming and esports
  • Built lead generation pipeline from scratch using Wrike/LinkedIn, scaling the active network to over 1,000 industry contacts
  • Led on-site networking and partner engagement initiatives at PAX West, TwitchCon, SEG3, and The Game Awards, gathering industry insights on fan trends and behavior
  • Optimized content strategy decks and sales materials with a focus on engagement analytics to validate fandom resonance and ROI for partners
Business Development Specialist
InGenius Prep
  • Streamlined the top-funnel sales pipeline, organizing outreach initiatives with youth enrichment brands to drive affiliate network growth
  • Established a strategic partnership framework targeting premier extracurricular and educational organizations, successfully converting discovery calls into 14 impactful affiliate partnerships
  • Organized CRM data for 5,000+ contacts, categorizing potential partners by industry niche to maximize engagement and outreach efficiency
Game Design Instructor
Mission Bit
  • Designed and delivered a game design curriculum for 50+ students, guiding beginners through the full process of building and launching a game prototype
  • Provided technical support for hardware and software (Unity, C#), troubleshooting bugs and system errors
  • Achieved a 95% project completion rate through individual mentorship and implementing engagement strategies to retain student developers

Skills

Events & Business
Trade Show Operations (PAX/TwitchCon) Partner Management Business Development CRM (Wrike, HubSpot, Seamless.AI) Project Scheduling
Technical Operations
PC Building & Performance Optimization Game Testing & Troubleshooting Unity Unreal Engine Game Systems Design Adobe Creative Cloud Rapid Prototyping
Community & Content
Fandom Culture Strategy Public Speaking Client Relations Growth Marketing Campaigns Community Engagement UGC Ecosystem Strategy