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Tokyo Rhythm Fighter

Platform Unity Completed May 2022 Team 7 Developers Genre Rhythm Fighting

A rhythm-based fighting game where music is the weapon. Battle Sforzanda, an ex-band member, by hitting notes, creating combos, holding chords, and harmonizing to deal damage — all in sync with the beat.

Play on Itch.io

Overview

Tokyo Rhythm Fighter follows Sola's battle against her ex-band member Sforzanda. Music is the primary combat medium — players input attacks and defenses in rhythm with the backing track to create combos and deal damage.

The space bar is the primary input, handling short attacks, sustained attacks, and defensive parries. Musical synchronization is critical — players must coordinate their chord selections with the track for maximum effectiveness.

Tokyo Rhythm Fighter

My Role: Technical Coordinator

Acted as the technical-presentation bridge between the art, UI, and programming teams — ensuring visual assets were optimized for performance and that every feedback element (accuracy, health, combos, damage) was tightly synchronized with the game's musical core to ensure uninterrupted player engagement.

Animation
Sprite Iteration via Coroutines
Assets
Character & VFX Integration
UI
Accuracy, Health, Combos, Damage
Tutorial
Text Messaging System

Systems Detail

Animation Architecture

Built the foundational animation system using sprite iteration through Unity coroutines, enabling frame-by-frame character animation for both Sola and Sforzanda.

Visual Feedback ("Juice")

Sourced and implemented accuracy indicators, health bars, combo counters, and floating damage numbers. Hurt, harmonize, miss, and hit states each produce distinct visual effects tied to the beat.

Tutorial System

Designed an interlinking text messaging interface that delivers gameplay instructions and character dialogue — blending narrative delivery with mechanical onboarding.

Gallery